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1. Sticky:Odyssey 1.1 now on Singularity (general feedback thread) - in Test Server Feedback [original thread]
CCP Fozzie wrote: BearUkraine wrote: No repackage of items and T3 subsystems reconfiguration at a PoS in Odyssey 1.1??? Item repackaging was in Odyssey 1.0, T3 subsystem swapping hit a roadblock that couldn't be overcome in the time requi...
- by Kobea Thris - at 2013.08.15 14:55:00
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2. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Why is this being made a skill? Drop the timer down by 4 hours and be done with it. There is no reason to have skill inflation like this if your simply view a 24 hour timer as a game design flaw that negatively impacts peoples play. If it's flawed...
- by Kobea Thris - at 2013.08.05 20:49:00
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3. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Kobea Thris, 83, 12, 25, 42, 19, 02, 03, 24, 61, 04, 08, 29, 33, 43, 48, 50, 53
- by Kobea Thris - at 2013.08.02 12:40:00
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4. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
I've asked before, and your response was "Someday maybe", but I'll ask again here. Can Gallente and Minmitar get a their tank bonus on a cruiser please? It would be very awesome now.
- by Kobea Thris - at 2013.08.01 14:51:00
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5. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Out of curiosity, would it be so bad to give Industrials the grid and armor/shields/structure of t1 cruisers, along with more turret and launcher slots? They still wouldn't have any combat bonuses but they could be fit to fight if their owner chos...
- by Kobea Thris - at 2013.06.22 22:13:00
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6. Horizon Freelance Ventures is seeking privateers - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by Kobea Thris - at 2013.06.20 15:41:00
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7. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: They showed a concept for future station interiors at the last Fanfest, must be on YouTube. Any idea what panel that was on? I just went through the art panel, and I saw a little bit, but that was more in the UI section, ...
- by Kobea Thris - at 2013.06.20 13:16:00
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8. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Minor side point to this, but if you go ahead with this, you may want to look at how it will affect PVE ships who use NOS against rats, and how you want it to affect them. I would imagine that currently, Rats always have 100% cap, but don't have a...
- by Kobea Thris - at 2013.06.19 16:09:00
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9. Horizon Freelance Ventures is seeking privateers - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by Kobea Thris - at 2013.06.19 12:50:00
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10. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Kobea Thris wrote: Another thing that would be nice would be for stations to be "dirtier" in lower security space. Hey now. CONCORD and the imperialist pig-nations may have decided that the backwater system I opera...
- by Kobea Thris - at 2013.06.19 12:44:00
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11. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
Another thing that would be nice would be for stations to be "dirtier" in lower security space.
- by Kobea Thris - at 2013.06.19 00:53:00
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12. Horizon Freelance Ventures is seeking privateers - in Alliance and Corporation Recruitment Center [original thread]
Bump...
- by Kobea Thris - at 2013.06.18 21:00:00
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13. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
The new hangars look great, they really do, but looking at some old screenshots, I can't help but feel they are missing some character. How about taking some of the old style station interiors, updating them, and putting them back in the game? Rig...
- by Kobea Thris - at 2013.06.18 17:28:00
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14. Horizon Freelance Ventures is seeking privateers - in Alliance and Corporation Recruitment Center [original thread]
Bump...
- by Kobea Thris - at 2013.06.18 13:37:00
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15. Horizon Freelance Ventures is seeking privateers - in Alliance and Corporation Recruitment Center [original thread]
Horizon Freelance Ventures is a new corporation based in Placid low sec space. It is seeking members who are interested in living on the frontier and engaging in solo/small gang PVP and exploration free from both the restrictions of High sec and t...
- by Kobea Thris - at 2013.06.17 15:55:00
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16. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Kobea Thris wrote: I know this probably won't be a popular idea, but it's been bugging me. Caldari and Amarr get their 4% resist on at least one ship from Frigates up through battleships. Gallente and Minmatar seem to be mi...
- by Kobea Thris - at 2013.05.14 20:59:00
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17. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
I know this probably won't be a popular idea, but it's been bugging me. Caldari and Amarr get their 4% resist on at least one ship from Frigates up through battleships. Gallente and Minmatar seem to be missing their "tanking" bonus at the cruiser ...
- by Kobea Thris - at 2013.05.14 18:23:00
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18. Mobile Base Ship - in Player Features and Ideas Discussion [original thread]
Dultas wrote: Kobea Thris wrote: a small POS style shield would go up around the ship (radius of about 5km) That sounds a lot like a bubble to me. You are right. Both a Warp Disruption Field and a POS shield, are, in fact, spherical...
- by Kobea Thris - at 2013.04.27 11:50:00
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19. Mobile Base Ship - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: A bubble will make no difference to a SB attack, or any kind of attack for that matter. I don't believe I said anything about a bubble, I said a POS style shield with a short reinforce timer. Just something to aler...
- by Kobea Thris - at 2013.04.27 02:29:00
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20. Mobile Base Ship - in Player Features and Ideas Discussion [original thread]
I think the Anchoring is the main thing, I just feel like, if you don't have a shield or something, it's a bit too vulnerable when anchored. This way, it still wouldn't be that hard to attack, but it would take a bit more effort then a Stealth Bom...
- by Kobea Thris - at 2013.04.26 21:13:00
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